Basic and Hanging Brasero

This asset is my first step into the FX fire part of UE

Build of a light function in UE to put on the light simulating the unsteady light of a torch fire.

Also worked on the flame+smoke+distorsion fx behaviour over the life of the particle system.

However Embers and burning coal is only an emissive map

Wanted to add a discreet swing for the hanging version but hadn’t the time to make it work in the contest deadline

Assets made for the Polycount Throne room contest.

Modeling : Maya / Zbrush
PBR texturing : Quixel Suite
Normal Map Baking : Xnormal
Rendering : Marmoset Toolbag 2 & Unreal Engine 4