Basic and Hanging Brasero
This asset is my first step into the FX fire part of UE
Build of a light function in UE to put on the light simulating the unsteady light of a torch fire.
Also worked on the flame+smoke+distorsion fx behaviour over the life of the particle system.
However Embers and burning coal is only an emissive map
Wanted to add a discreet swing for the hanging version but hadn’t the time to make it work in the contest deadline
Assets made for the Polycount Throne room contest.Modeling : Maya / Zbrush PBR texturing : Quixel Suite Normal Map Baking : Xnormal Rendering : Marmoset Toolbag 2 & Unreal Engine 4